Breland

Breland is perhaps the most cosmopolitan and free of the civilized Five Nations, with a greater mix of peoples than other nations and the most people-oriented outlook of all of them. Breland is ruled by King Boranel and his vassal lords, along with a parliament of significant power, and it democratic tradition stretches back several centuries—with intention to spread it being one of the instigators of the Last War. Essentially everyone in Breland adores Boranel, a six-time war hero who has participated in two quests to the continent of Xen’Drik and personally fought the champion of Droaam to end a particularly bloody conflict between the two nations, but there is concern about what will happen after Boranel’s death, as none of his successors have shown themselves to be particularly stunning.

Breland has a significant agricultural output, but it actually imports food in addition to this to support its massive industrial machine in the southern cities. The parliament consists of both elected officials and representatives of noble houses, with elections occurring every two years and noble appointments every year. Several dragonmarked houses hold significant power in Breland, including one of the factions of House Cannith in Sharn that is known to hire adventuring parties to explore the Mournland for House Cannith relics. House Medani has its primary holdings in the capital at Wroat, and provides a small group of elite retainers to protect the king; Medani’s patriarch is an old friend of Boranel and somewhat aligned with Breland in general. House Phiarlan has its matriarchal enclave in Sharn and is well known for its outstanding plays in its great theater hall in the city. House Vadalis has a major (though not primary) enclave in the village of Shavalant, from whence it provides high-quality animals to those willing to pay, as well as skilled services in animal healing and training. Sharn itself is the largest metropolis on Khorvaire, and the City of Towers is a sight to behold. Built on a Syrania manifest zone, Sharn’s towers stretch high into the sky, and floating walkways line all areas of the city. Another well-known city is New Cyre, an area given to the surviving prince of Cyre to gather refugees from the annihilated nation and build a new hope for his people.

Breland

Eberron Campaign Paideia