Of all the Five Nations, the one with the strongest military tradition is Karrnath. Ruled by King Kaius III, Karrnath suffered horribly during the Last War, with famine and disease nearly crippling the nation. Much like Breland, Karrnath has a growing industrial machine that outstrips the ability of its agricultural production, but unlike Breland, Karrnath has a strong military tradition. Every able-bodied man and woman serves a mandatory two-year term in the military, and the country is still a hereditary military dictatorship under martial law even after the Treaty of Thronehold. Another strange aspect of Karrnath is its blatant use of undead as soldiers; enhanced zombies and skeletons make up entire divisions of Karrnath’s armies, and its most important border forts are protected by undead garrisons.
Karrnath’s government is composed of an extended royal family ruling over nobles who have become its warlords over the course of the Last War, and unrest at the current peace is at times apparent. House Deneith makes its home in Karrlakton, and from here carry out their work as guards for hire and international police officers. House Jorasco also makes its home in Karrnath, with the Healers Guild operating out of a massive complex within Vedykar. The Twelve, the arcane academy set up centuries ago by the dragonmarked houses, floats above the capital at Korth; the once-prominent academy is currently at a crossroads after losing a large number of senior wizards to the Last War as they went to defend their respective homelands. Another important group is the once-sanctioned–but–now–illegal Order of the Emerald Claw, a group the represents the greatest in Karrnathi nationalism but has become a thorn in the side of the nation’s rulers in recent years.